Don’t stop playing against the
diseases!

EN SPOTLAB LLEVAMOS CASI UNA DÉCADA LUCHANDO CONTRA LAS ENFERMEDADES OLVIDADAS

The origins go back to the project MalariaSpot in 2012, that demonstrated the ability of video games, crowdsourcing and artificial intelligence as tools for diagnosing malaria.

 

We create simple, low-cost, innovative technology solutions applied to global health problems . Our team is a multidisciplinary orchestra with a common goal, to contribute to a better world.

 

You can play any of the games we previously released to SpotWarriors. They all have the same common goal : to generate artificial intelligence algorithms that contribute to access and cheaper medical diagnosis.

MalariaSpot

MalariaSpot players are “malaria hunters” who help diagnose this disease.

TuberSpot

Tuberculosis “hunters” continue to help diagnose tuberculosis worldwide.

MalariaSpotBubbles

With Bubbles “hunters of malaria” identify the different species of this disease.

Much more than games

AN ECOSYSTEM OF PORTABLE DEVICES, CONNECTED AND CONTROLLED WITH A SMARTPHONE TO ACQUIRE MEDICAL IMAGES

SpotLab harnesses the accessibility and power of mobile phones , the power of 3D printers to deliver custom, on-demand production, and the interpretive capabilities of artificial intelligence to make medical imaging more accessible.

SpotLab creates disruptive innovations that generate a positive social impact.

  • IMAGES

    We upload <b> new images </b> to the games so that our SpotWarriors always have new samples in which to <b> contribute to the diagnosis </b>.

  • CLICKS

    We collect all your clicks, <b> together you work as a specialist </b> and our Artificial Intelligence team gets down to work.

  • AI ALGORITHMS

    With all those clicks <b> Artificial Intelligence algorithms </b> are created that will be able to detect diseases in real samples.

  • DIAGNOSIS

    These algorithms streamline the work of specialists <b> around the world </b>, so a diagnosis can be <b> faster </b> and save more lives.

Scientific Publications

Gamers join real-life fight against malaria and tuberculosis, The Lancet Infectious Diseases , Volume 16 , Issue 4 , 418 – L. Albers

Crowdsourcing Malaria Parasite Quantification: An Online Game for Analyzing Images of Infected Thick Blood Smears , Journal of Medical Internet Research 2012;14(6):e167 – M. Luengo-Oroz, A. Arranz, J. Frean

Collaborative intelligence and gamification for on-line malaria species differentiation, Malaria Journal volume 18, Article number: 21 (2019), María Linares, María Postigo, Daniel Cuadrado, (+11)

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